Immersive Literary Learning through Augmented Reality: Evaluating Cognitive Engagement Using a Rasch Measurement Approach
DOI: https://doi.org/10.65840/jllcd.v3i1.38
augmented reality learning, literary psychology, Rasch model, cognitive engagement, measurement validity, immersive education, educational assessment
Abstract
This study examines the measurement quality and cognitive engagement of students in augmented reality–based literary psychology learning using a Rasch model framework. A total of 52 undergraduate students participated in the implementation of an Augmented Reality Psychology Sastra (ARPS) application, which integrates visual-interactive features with literary psychological concepts. Data were collected through a 24-item dichotomous quiz designed to capture multiple levels of cognitive processing, including conceptual understanding, character interpretation, and inferential reasoning. Rasch analysis revealed acceptable measurement properties, with person reliability of 0.78 and item reliability of 0.91, indicating consistent responses and stable item calibration. Item fit statistics showed that all items functioned within acceptable limits (0.88–1.22), supporting construct validity. However, the Wright Map indicated a targeting mismatch, with mean person ability exceeding item difficulty (+0.42 logits), suggesting that the instrument was relatively easy for most participants. Person fit analysis further confirmed response consistency, with only 5.8% misfit cases. These findings suggest that augmented reality enhances cognitive performance through immersive and multimodal learning experiences, while also highlighting the need for more complex items to improve measurement sensitivity at higher ability levels. The study contributes to the integration of immersive learning technologies and psychometric validation in literary education contexts.
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